Rouslan The One
Posts : 65 Join date : 2008-03-20 Location : Your BIOS
| Subject: [SHARE] GAUNTLET EVENT! Fri Mar 21, 2008 1:04 pm | |
| - Code:
-
--Gauntlet Event--
function Lookout_OnCombat(Unit, event) Unit:SetCombatCapable(1) Unit:SetNPCFlags(4) Unit:RegisterEvent("Waypoint1", 200, 1) end
function Waypoint1(Unit, event) Unit:MoveTo(229.034607, 1468.416260, 25.916971, 4.691184) Unit:RegisterEvent("Waypoint2", 3950, 1) end
function Waypoint2(Unit, event) Unit:MoveTo(228.258881, 1433.437134, 27.247080, 1.549781) Unit:RegisterEvent("Waypoint3", 4900, 1) end
function Waypoint3(Unit, event) Unit:MoveTo(230.087448, 1367.468384, 48.110592, 0.308661) Unit:RegisterEvent("Waypoint4", 8900, 1) Unit:RegisterEvent("Wave1", 3000, 1) end
function Waypoint4(Unit, event) Unit:MoveTo(284.28818, 1378.752686, 49.321762, 3.446516) Unit:RegisterEvent("Waypoint5", 7900, 1) Unit:RegisterEvent("TempestDeathCheck", 5000, 0) end
function Waypoint5(Unit, event) Unit:MoveTo(300.646362, 1384.543945, 57.763447, 5.975498) Unit:RegisterEvent("Waypoint6", 4000, 1) end
function Waypoint6(Unit, event) Unit:MoveTo(369.476929, 1405.172852, 74.774590, 0.265464) end
function TempestDeathCheck(Unit, event) if Tempest == 1 then Unit:RemoveEvents() Unit:Despawn(1, 1800000) else end end
function Wave1(Unit, event) Unit:SpawnCreature(24225, 227.860931, 1486.371826, 25.916813, 4.761088, 1890, 0) Unit:SpawnCreature(24225, 230.254833, 1486.364624, 25.916813, 4.706110, 1890, 0) Unit:SpawnCreature(24159, 313.129028, 1386.663330, 57.163906, 3.434736, 1890, 0) Unit:SpawnCreature(24159, 313.129028, 1386.663330, 57.163906, 3.434736, 1890, 0) Unit:SpawnCreature(24159, 313.129028, 1386.663330, 57.163906, 3.434736, 1890, 0) Unit:SpawnCreature(24159, 313.129028, 1386.663330, 57.163906, 3.434736, 1890, 0) Unit:SpawnCreature(24159, 313.129028, 1386.663330, 57.163906, 3.434736, 1890, 0) Unit:RegisterEvent("Wave2", 20000, 1) end
function Wave2(Unit, event) Unit:SpawnCreature(24159, 313.129028, 1386.663330, 57.163906, 3.434736, 1890, 0) Unit:SpawnCreature(24159, 313.129028, 1386.663330, 57.163906, 3.434736, 1890, 0) Unit:SpawnCreature(24159, 313.129028, 1386.663330, 57.163906, 3.434736, 1890, 0) Unit:SpawnCreature(24159, 313.129028, 1386.663330, 57.163906, 3.434736, 1890, 0) Unit:SpawnCreature(24159, 313.129028, 1386.663330, 57.163906, 3.434736, 1890, 0) Unit:RegisterEvent("Wave1", 20000, 1) end
function WarriorsOnSpawn(Unit, event) Unit:SpawnCreature(16474, 231.012863, 1469.179688, 25.917038, 1.392696, 4, 0) end
function WarMoveTo(Unit, event) if go == 1 then Unit:RemoveEvents() Unit:RegisterEvent("WarMoveTo2", 1, 1) end end
function WarMoveTo2(Unit, event) Unit:MoveTo(228.258881, 1433.437134, 27.247080, 1.549781) Unit:RegisterEvent("WarMoveTo3", 4900, 1) end
function WarMoveTo3(Unit, event) Unit:MoveTo(230.087448, 1367.468384, 48.110592, 0.308661) end
function deathofally(Unit, event) go = 1 Unit:Despawn(1, 0) end
function EaglesOnSpawn(Unit, event) Unit:RegisterEvent("dummspawn", 2000, 1) end
function dummyspawn(Unit, event) Unit:SpawnCreature(16474, 301.122009, 1385.599976, 57.853100, 3.23770, 4, 0) end
function EagleStart(Unit, event) if go == 1 then Unit:RemoveEvents() Unit:RegisterEvent("EagleWaypoint", 1, 1) end end
function EagleWaypoint(Unit, event) Unit:MoveTo(300.646362, 1384.543945, 57.763447, 5.975498) Unit:RegisterEvent("EagleWaypoint2", 1000, 1) end
function EagleWaypoint2(Unit, event) Unit:MoveTo(284.28818, 1378.752686, 49.321762, 3.446516) Unit:RegisterEvent("EagleWaypoint3", 2400, 1) end
function EagleWaypoint3(Unit, event) Unit:MoveTo(230.087448, 1367.468384, 48.110592, 0.308661) Unit:RegisterEvent("EagleWaypoint4", 6900, 1) end
function EagleWaypoint4(Unit, event) Unit:MoveTo(229.034607, 1468.416260, 25.916971, 4.691184) end
function TempestDeath(Unit) Tempest = 1 Unit:Despawn(1, 1800000) end
RegisterUnitEvent(24175, 1, "Lookout_OnCombat") RegisterUnitEvent(24225, 6, "WarriorsOnSpawn") RegisterUnitEvent(24225, 2, "WarMoveTo") RegisterUnitEvent(16474, 4, "deathofally") RegisterUnitEvent(24159, 6, "EaglesOnSpawn") RegisterUnitEvent(24159, 2, "EagleStart") RegisterUnitEvent(24549, 4, "TempestDeath")
--AkilZonEncounter AI--
timer = math.random(5000,10000) timer2 = math.random(10000, 20000) timer3 = math.random(4000, 15000) timer4 = math.random(9000, 15000) timer5 = math.random(8000, 10000) a = 1 b = 0
function Akilzon_OnCombat(Unit, event) aggro = math.random(1, 2) if aggro == 1 then Unit:SendChatMessage(12, 0, "I be da predator! you da prey...") Unit:PlaySoundToSet(12013) end if aggro == 2 then Unit:SendChatMessage(12, 0, "Your death will be quick, strangers. You shoulda have never come to this place...") Unit:PlaySoundToSet(12123) end Unit:RegisterEvent("Akilzon_ElectricalStorm", 60000, 0) Unit:RegisterEvent("Akilzon_GustOfWind", 30000, 0) Unit:RegisterEvent("Akilzon_StaticDisruption",timer, 0) Unit:RegisterEvent("Akilzon_CallLightning",timer2, 0) Unit:RegisterEvent("Akilzon_Enrage", 600000, 0) end
function Akilzon_CallLightning(Unit) Unit:FullCastSpellOnTarget(43661, Unit:GetMainTank()) end
function Akilzon_GustOfWind(Unit) Unit:CastSpellOnTarget(38517, Unit:GetRandomPlayer(0)) end
function Akilzon_StaticDisruption(Unit) Unit:CastSpellOnTarget(44008, Unit:GetRandomPlayer(0)) end
function Akilzon_ElectricalStorm(Unit) Unit:RemoveEvents() Unit:StopMovement(8000) Unit:FullCastSpellOnTarget(43648, Unit:GetRandomPlayer(0)) Unit:RegisterEvent("Akilzon_SummonEagles", 15000, 1) Unit:RegisterEvent("Akilzon_ElectricalStorm", 60000, 0) Unit:RegisterEvent("Akilzon_GustOfWind", 30000, 0) Unit:RegisterEvent("Akilzon_StaticDisruption",timer, 0) Unit:RegisterEvent("Akilzon_CallLightning",timer2, 0) Unit:RegisterEvent("Akilzon_Enrage", 600000, 0) end
function Akilzon_Enrage(Unit) Unit:PlaySoundToSet(12016) Unit:CastSpell(34624) end
function Akilzon_SummonEagles(Unit, event) Unit:SendChatMessage(12, 0, "Feed, me bruddahs!") Unit:PlaySoundToSet(12014) if b == 5 then end if b == 4 then x=Unit:GetX() y=Unit:GetY() z=Unit:GetZ() o=Unit:GetO() Unit:SpawnCreature(24858, x, y, z, o, 1890, 0) end if b == 3 then x=Unit:GetX() y=Unit:GetY() z=Unit:GetZ() o=Unit:GetO() Unit:SpawnCreature(24858, x, y, z, o, 1890, 0) Unit:SpawnCreature(24858, x, y, z, o, 1890, 0) end if b == 2 then x=Unit:GetX() y=Unit:GetY() z=Unit:GetZ() o=Unit:GetO() Unit:SpawnCreature(24858, x, y, z, o, 1890, 0) Unit:SpawnCreature(24858, x + 3, y, z, o, 1890, 0) Unit:SpawnCreature(24858, x + 5, y + 2, z, o, 1890, 0) end if b == 1 then x=Unit:GetX() y=Unit:GetY() z=Unit:GetZ() o=Unit:GetO() Unit:SpawnCreature(24858, x, y, z, o, 1890, 0) Unit:SpawnCreature(24858, x + 3, y, z, o, 1890, 0) Unit:SpawnCreature(24858, x + 5, y + 2, z, o, 1890, 0) Unit:SpawnCreature(24858, x - 6, y - 5, z, o, 1890, 0) end if b == 0 then x=Unit:GetX() y=Unit:GetY() z=Unit:GetZ() o=Unit:GetO() Unit:SpawnCreature(24858, x, y, z, o, 1890, 0) Unit:SpawnCreature(24858, x + 3, y, z, o, 1890, 0) Unit:SpawnCreature(24858, x + 5, y + 2, z, o, 1890, 0) Unit:SpawnCreature(24858, x - 6, y - 5, z, o, 1890, 0) Unit:SpawnCreature(24858, x - 10, y -10, z, o, 1890, 0) end end
function Akilzon_OnKilledTarget(Unit, event) death = math.random(1, 2); if death == 1 then Unit:SendChatMessage(12, 0, "Ya got nothin'!") Unit:PlaySoundToSet(12017) end if death == 2 then Unit:SendChatMessage(12, 0, "Stop your cryin'!") Unit:PlaySoundToSet(12018) end end
function Akilzon_OnLeaveCombat(Unit, event) Unit:RemoveEvents() end
function Akilzon_OnDied(Unit, event) Unit:SendChatMessage(12, 0, "You can't...kill...me spirit!") Unit:PlaySoundToSet(12019) Unit:RemoveEvents() end
RegisterUnitEvent(23574, 1, "Akilzon_OnCombat") RegisterUnitEvent(23574, 2, "Akilzon_OnKilledTarget") RegisterUnitEvent(23574, 3, "Akilzon_OnLeaveCombat") RegisterUnitEvent(23574, 4, "Akilzon_OnDied")
--Soaring EaglesAI--
function SoaringSwoop(Unit, event) Unit:GetRandomPlayer(0) b = a + 1 end
function SoaringDeath(Unit, event) b = a - 1 end
RegisterUnitEvent(24858, 6, "SoaringSwoop") RegisterUnitEvent(24858, 4, "SoaringDeath")
--WindWalkerAI--
function WindWalker_OnCombat(Unit) Unit:RegisterEvent("WindWalkerFrostShock", 10000, 1) Unit:RegisterEvent("WindWalkerChainHeal", timer3, 1) Unit:RegisterEvent("WindWalkerLightningBolt", timer4, 1) end
function WindWalkerFrostShock(Unit) Unit:FullCastSpellOnTarget(43524, Unit:GetClosestPlayer()) end
function WindWalkerChainHeal(Unit) Unit:FullCastSpell(43527) end
function WindWalkerLightningBolt(Unit) Unit:FullCastSpellOnTarget(43526, Unit:GetMainTank()) end
function WindWalker_OnKilledTarget(Unit) Unit:RemoveEvents() end
function WindWalker_OnLeaveCombat(Unit) Unit:RemoveEvents() end
function WindWalker_OnDied(Unit) Unit:RemoveEvents() end RegisterUnitEvent(24179, 1, "WindWalker_OnCombat") RegisterUnitEvent(24179, 2, "WindWalker_OnKilledTarget") RegisterUnitEvent(24179, 3, "WindWalker_OnLeaveCombat") RegisterUnitEvent(24179, 4, "WindWalker_OnDied") | |
|